Honestly, id say bring back events, yeah i guess they´re outdated, but the community misses it so much then i guess we should bring it back, maybe put UGC items alongside Roblox items, if my opinion makes any sense.
Honestly i cant find any way to fix or why should live ops exist, in first place the concept is an 10/10 giving newbie developers a way to boost their games, but the execution -1/10 the “prizes” that the game gives are worthless because players dont want a badge that just stay in their inventory they want something that they can show to everyone at any time like hats (this could be solved by letting devepolers put ugc prizes in their game) or in some esenarios just playing an normal part of the game like in Koala cafe.
From all of this the only answer i can find is to bring back events and seasonal events
P.S: Sorry if i have poor grammar im not english native
It would be nice to know when the Live ops will return. It would be nice has MYO Frozen yogurt reached its most played during the 2 weeks we had. The rating was thru the roof. Making 700k+ in just that 2 week along with boosted player amount from everyday min of 15 players to filling up a max server of 200 players. I would honestly do it again.
That’s quite impressive although the norm seems to be that there didn’t come as much of a reward from the LiveOp page as intended, thus the need of putting the program on hold for reevaluation. To answer your question I saw a tweet whereas someone mentioned LiveOps is scheduled to return late spring this year, so that may be when we will be seeing it.
M̶y̶ ̶a̶c̶t̶u̶a̶l̶ ̶a̶s̶s̶u̶m̶p̶t̶i̶o̶n̶ ̶i̶s̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶r̶e̶a̶s̶o̶n̶ ̶t̶h̶i̶s̶ ̶s̶y̶s̶t̶e̶m̶ ̶c̶a̶m̶e̶ ̶o̶u̶t̶ ̶s̶o̶ ̶p̶o̶o̶r̶l̶y̶ ̶i̶s̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶y̶o̶u̶ ̶h̶a̶d̶ ̶t̶o̶ ̶d̶o̶ ̶i̶t̶ ̶o̶n̶ ̶t̶h̶e̶ ̶r̶e̶q̶u̶e̶s̶t̶ ̶o̶f̶ ̶T̶e̶n̶c̶e̶n̶t̶. It’s probably very difficult to implement properly considering the level of cooperation required. The problems I saw during this were:
- Not advising developers properly.
- Ineffective Live Ops advertising.
- Calling it Live Ops. The “sophisticated” word is to just call them ‘events.’
I don’t think I’ve ever seen a developer introduce an event only booster pass. Like they have in Tencent games such as League of Legends. Which let people collect expiring event currency and have impossible to reach super-rewards or whatever… Then they do an event a week after the last one ends and it’s got 80% the same rewards.
Now even if developers did that you would find on this platform they’d get about one week exposure rather than a month and they’d probably get 200 concurrent players. Which is cool. It definitely pays the bills. Unless your team is like, bigger than 2 people. Would much rather prefer the model be that we can just make one big well made event and have large effective exposure rather than the current system which actually advocates just owning 4 simulators which are very similar and giving them copy pasta updates on rotation.
Do you have a source for that? At RDC it seemed like liveops were an idea Roblox borrowed from Microsoft.
No. But they recently partnered with Tencent. And all Tencent owned games use it. So I would say the assumption is reasonable. Plus the introduction of Live Ops and partnering with Tencent are only a month apart.
No, LiveOps was a filler that took the place of official Roblox monthly/seasonal events. It had nothing to do with Tencent. This is a stretch and a half if I’ve ever seen one.
The reason why they got rid of monthly/seasonal events is because it was an unholdable track because it took way too much management time from DevRel and they didn’t have the funds to pay developers properly for the time they sunk in. That’s the whole gist of the story. I’m assuming LiveOps had the same issue of just taking too much time for too little benefit.
From my point of view. The Live Ops style model is, really, in almost every Tencent game. Plus the dates aligned incredibly close. But it definitely makes sense that you know more about the internal process. So I will take your word. I don’t think it was much of a stretch :-p
I think live-ops were just a way for Roblox to phase out events. If they just removed events then everyone would be really upset, so they phased out events by replacing them with live-ops (a feature that most people didn’t like), and then they removed live-ops, which people didn’t really care about.
This was precisely one of the main issues with it’s execution, if Roblox’s targeted demographic is children than overcomplicated vocabulary will be a huge turn off.
At minimum it should’ve been categorized as “Developer events” Incase Roblox didn’t want to mislead players into believing the original events were returning.
Quite a few developers have experimented with seasonal only currency, TM2/spin offs of this franchise have normalized this feature. It just hasn’t become a mainstream trend for the entire platform yet.
Depends on your monetization strategies, and how the team decided to distribute %’s. If you’ve locked yourself in at minimum 50% than 200 concurrent players can be rather profitable if you’re fortunate enough to grab the attention of compulsive buyers. I.e A well put together rarity system so that it encourages players to keep buying until they’ve unlocked x item. If it’s a poorly designed system than it’ll discourage players from buying.
It’s been a few months sense we have heard of any news of when this will return. Any updates?
If your talking about Live-Ops, then probably not, if your talking about events, then yes, there was a Post about signing up for Egg Hunt 2020, which is now closed, not to mention it’s still unknown if Monthly Events are gonna come back, but still.
Live-Ops Is what I was talking about. I already did the egg Hunt one.
Speaking of Egg Hunt 2020, has anyone gotten a response yet as to the application?
I applied and haven’t heard back yet. However, I’m not a developer with huge games so I think my overall chances of getting accepted are pretty low. I’m not sure if they’re even reaching out to everyone that applied-- maybe they’re only reaching out to users that were approved? I’m not too sure about it.
Yeah, I was thinking the same…
Really wish they wouldn’t leave us hanging if we didn’t get approved and could just give us a response back for once.
To be fair, not many people will want to participate without any sort of rewards or hats. Maybe we could tie UGC into this somehow?
They said that was planned with the release of the UGC to the community. So I have been told and seen in other posts.
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