We’re back with another analytics update! Today, we’re excited to launch a new Audience page that lets you break down your experience’s monthly active users (MAU) by country, language, age, and gender. You can use this data to prioritize content updates and get brand sponsors.
At the top of the page, you’ll see your experience’s total MAU for the most recent date (you can change the date to up to 90 days ago). Below total MAU, you’ll see breakouts by:
Country
Use this chart to:
See a world map that includes all countries. Hover over a country to see the MAU count.
View the top 10 countries by percent of total MAU. Hover over a bar to see the MAU count.
Download a CSV to get a list of all countries with MAU count.
You can use this chart to track the language distribution of your players. If you haven’t already, consider localizing your experience for the top languages shown.
As always, leave a note below if you have any questions or comments, and fill out this quick form to join our creator analytics community to build analytics with us.
Very great update in all ways, especially the languages stat. This will allow us to translate our games to which language is actually most used there, minimizing hassle.
Been looking forward to this, very nice stuff! The improved analytics over the past weeks especially has been a real boon to my development, and this once again opens up new ways to improve. Also fun to confirm my expectation of having a huge gender disparity in my game.
Sweet! It’s nice that Gender is finally exposed, as it has mostly been a mystery to me ever since the days of Azure PlayFab integration. The map chart is a really nice touch as well.
As others have mentioned, the Language chart is broken for me too. It appears that “Most Recent” breaks it, as selecting it will cause any data to fail to load. If you select a “x Days Ago” option, and reload, it works until you select “Most Recent” again.
Hey, I sent in a form, but instead of sending in an experienced link, I sent in my UGC Catalog. I’d love to see some analytics surrounding UGC Accesories before a Public UGC release and would love to work with Roblox on giving input as a UGC Creator.
Yeah, I’ve been waiting for such an experience analytics update for a long time and it’s finally here! It’s really good that developers have access to this information
Love it! I come from the mobile game space, and I’ve always wondered if we could get a simple “Lifetime value” stat for experiences?
Lifetime value is the big decision making stat in mobile gaming, it’s used to figure out how much money we can afford to spend on things like user acquisition and really shows the financial health of a project over time.
Would it be possible to get something like total income / unique users over the last 30 days?
I believe that you should be able to run the math yourself with existing data:
(Analytics > Monetization > Daily Revenue > Total over selected period using Date Range = Last 30 days) / (Analytics > Engagement > MAU > last day’s data point)