Note: Numbers are illustrative and different for each experience
For example, based on the table above:
Sponsored ads had the lowest 30 day revenue per user due to weak retention and playtime. Consider using our new genre targeting feature to reach users who might be more interested in your experience.
Friends had the highest 30 day revenue per user. Consider investing in features like player invite prompts to grow this source.
You can click the Acquisition, Engagement, and Monetization tabs in this table to see even more detailed metrics per source. For more details, see our documentation.
What’s next
We are exploring ways to help you track external campaigns and sources (e.g., generating an unique URL for your experience to track metrics) later this year.
Stay tuned for more and let us know if you have any feedback in the comments.
Thank you!
This detailed breakdown by Roblox source will undoubtedly help us developers optimize our strategies. Excited to see the upcoming features like tracking external campaigns!
Great addition to the analytics! Only thing I’d like to add is the ability for us to see this in-game on the engine API side, perhaps information for where a player joined the game could be added to the Player: GetJoinData() function?
Thanks for the update but even when we understand more about our audience, Roblox is still not allowing for many games to grow.
Despite updating weekly and trying to push HRCVR to the max, we’ve lost 90% of our playerbase in a few weeks and impressions went down by the millions despite KPIs above 90%
I doubt this feature is for you, but as a dev for smaller experiences, I’d still consider this a good update! Making conclusions on analytics is understandably not the easiest, but it helps identifying growth opportunities. Examples for this are given as well:
We’ve been looking into the external sources. Referer header doesn’t work well since a lot of external sites intentionally disable it. It also doesn’t work well with mobile apps.
We’re forced to let go off developers on a daily basis that rely on Roblox as an income source and we’re cutting development by 80% as we simply don’t have the funds to continue operations.
Love it! Give us everything! I would love to see everything that goes into the algorithm. I am curious, does Roblox Retetnion rather than just normal game retention go into the algorithm. Like users returning to roblox?