What does this mean by including the traffic from external sources? What external sources do you mean? Because I can’t think of anything related to ‘external sources’?
And also, “Teleport” you can’t control that so how is that going to be helpful for acquistion?
This is excellent! Just a week or two ago we noticed a big jump in “Search” impressions/plays and we thought it was super odd - now we can see that it was from one of the Charts!
This is also brilliant because now you can see exactly how many plays came from the Games (Charts) page. 12/10 update!!!
“Teleport” could be useful for Developers teleporting Players from another experience (Like an Experience Hub for their experiences, teleporting Players to the Experiences they’ve made), so some Developer might want to know how many Players they get from that metric / that source.
For people who own and operate several games, testing newly launched games can be as simple as directing players from another one of their games to this new game, instead of running ads. For example, they can place a portal that also shows the icon of this (new) game, they can track how many people come across this portal (look at it), and how many people teleport into the game, and work out if the icon is effective or not.
Right now, “Other” mostly includes external sources from direct links. Good news, we are actively working on enabling creators to track more detailed acquisition metrics from external sources.
Wow, that’s really exciting to hear! It will be a great help in narrowing down which part of your social media campaign is doing the best for example. Looking forward to it!
We’re working on a feature where you can generate share links and then share them externally to different sources (eg…, X/Twitter, your community). Then you’ll be able to track clicks and more metrics for each link.
External sources are things like twitter, google, etc. say someone tweets a link to your game and someone clicks it and plays it. Thats an external source