Anchored on big assemblies crash game client

For the past few months my game plane crazy has been experiencing a lot of crashing issues regarding big assemblies and anchor blocks.

If an expensive assembly is connected via a single block to another big assembly it usually crashes the game if one of the assemblies is anchored.

This prevents users from playing my game.

I am getting multiple reports every day.

A private message is associated with this bug report

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does the anchor block only anchor itself and the rest is welded on or does the entire assembly anchor? if it’s the first then try the latter.

The entire assembly is unanchored but the anchor block stays anchored.

If all blocks are unanchored including the anchor block but the anchor block is re-anchored a bit later, the game still crashes.


as an example, blue has 1 anchor block which is anchored,
orange is unanchored,
the complex assembly is 1 assembly and connected via the red line.

if it were to be like this, the game would crash.

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if un-anchoring it and re-anchoring it in quick succession crashes the game, try making part types un-anchor at different points, e.g.

blocks.Anchored = false
task.wait()
wedges.Anchored = false
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Hello and thanks for the bug report! Is aerodynamics enabled on these parts (and on the workspace generally)?

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I believe Plane Crazy uses a custom aerodynamics system.

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