rickje139
(rickje139)
#1
For the past few months my game plane crazy has been experiencing a lot of crashing issues regarding big assemblies and anchor blocks.
If an expensive assembly is connected via a single block to another big assembly it usually crashes the game if one of the assemblies is anchored.
This prevents users from playing my game.
I am getting multiple reports every day.
A private message is associated with this bug report
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slav4335
(slav)
#2
does the anchor block only anchor itself and the rest is welded on or does the entire assembly anchor? if it’s the first then try the latter.
rickje139
(rickje139)
#3
The entire assembly is unanchored but the anchor block stays anchored.
If all blocks are unanchored including the anchor block but the anchor block is re-anchored a bit later, the game still crashes.
as an example, blue has 1 anchor block which is anchored,
orange is unanchored,
the complex assembly is 1 assembly and connected via the red line.
if it were to be like this, the game would crash.
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slav4335
(slav)
#4
if un-anchoring it and re-anchoring it in quick succession crashes the game, try making part types un-anchor at different points, e.g.
blocks.Anchored = false
task.wait()
wedges.Anchored = false
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kckhem
(kckhem)
#5
Hello and thanks for the bug report! Is aerodynamics enabled on these parts (and on the workspace generally)?
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I believe Plane Crazy uses a custom aerodynamics system.
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