I downloaded the “R15 Rig and Attachments” from Here. I modified it to use IK and non-deform bone modifiers to assist in animation. I created a sample Jump animation that looks like in the video below:
When imported it into Studio as an FBX the R15 it looks like the following:
Can anyone explain to me why the animation plays back like this? Ive tried multiple things…
-Renamed the bone in Root>HumanoidRootNode to Root>HumanoidRootPart
-Removed IK and exported
Here are my export settings (I made sure to only export the Armature and Only Deformed bones):
I tried this FBX animation against a regular Blocky R15 rig and recieved the same results:
Please if anyone can help that would be appreciated… Im really tired of animating in studio.