bug should be present now if you try animating anything else.
Expected Behavior
Once I enable the IK function, the rig should be animating using IK, joints should be bending and following a target object, animation should be working so i can correctly animate what i wanted to.
Actual Behavior
this video is me recreating the steps and showing you how the ik breaks stuffff
Workaround
No work around besides off platform software
Issue Area: Studio Issue Type: Other Impact: Critical Frequency: Constantly
My whole art team has this problem. We get one part to work, and then the same part separates and moves independently. Then we get hopeful because a few parts work for a few keyframes, and then it breaks. If we’re doing something wrong, I wish I just knew what it was.
The IK works perfectly with scripts, where I can use an attachment object as a real-time mover for a hand or foot, etc. So weird it breaks all the time in Animation Studio.