Animation Blending Issue

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want my animations to play by themselves.
  2. What is the issue? Include screenshots / videos if possible!
    The animation is blending with the default roblox walk animation
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have tried Stopping all the other tracks through a for loop.
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

You need to change the animation track’s priority via Enum.AnimationPriority

eg.

local animation = humanoid.Animatior:LoadAnimation(--[[Your Animation Here]]--)
animation.Priority = Enum.AnimationPriority.Action4
--action4 is the highest priority

Yeah no it’s still the same result. My characters arms are supposed to be stiff but they’re moving.

Assuming you already have a script for this, does it not work in studio, but works in live servers? Its a bug: Animations don't work as intended in studio on rigs if they have keyframes assigned to parts of the player's real character

It doesn’t work in both I just checked.

Can you please send a video of what you mean?

External Media

Have you tried this?

you need to set the arms as a keyframe so it isn’t going to be empty for another animation to take its slot
even if they’re suppsed to be still

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