How to fix this animation?

Same here, I was testing in studio and it seemed as if I was “stiff”.

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This is currently happening to me

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This is currently happening to me too

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could it be a roblox bug or update that once again they did not notice us about.

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This is currently happening to me

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Just Fixed It
so Make A Boolean Attribute Called RbxLegacyAnimationBlending in Workspace And Make Sure Its Checked

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Only that? nothing else?

ccccc

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yup thats all atleast it worked for me

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Did not work for me, could you show a screenshot

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It works

https://gyazo.com/d1f03def1318460f0f2f6e5224763bc3

Thank you so much @deliverygames2

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Updates, worked for me

@gmtojay ou may mark his post as a solution, here’s what he did :

image

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It’s not a solution, but a mere workaround to the update “AnimationWeightedBlendFix”, which has been present for several months.

I think you haven’t opened studio for several months and are just experiencing it now.

I’ve been on studio / updating my games for 24 hours straight (event) and I’ve experienced this only now? lets note it has been a week or two since I’m on this project and never had it.

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It might’ve been an update to the R6 animator script then.

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Yes, weird we all experienced it at the same time so that proves they updated it today… but anyways for me its a solution since this new animation is just awful. so :man_shrugging:

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We’ve made a configuration change in the last 5 minutes to attempt to address this.
Is the problem still occurring when you restart your client?

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The Issue has been resolved for me, the boolean attribute to the workspace was the main resolution for my game.

Glad you are unbroken!
We don’t advise using RbxLegacyAnimationBlending as a solution for this particular issue, as we believe the latest configuration change eliminates the issue and the attribute may have subtle unintended side-effects.
(There may be legitimate other reasons for using RbxLegacyAnimationBlending, of course.)

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hero with no cape, this worked for my walking/running animation switch

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