Animation Different in actual game than in the editor

Recently I’ve been trying to make an animation of a boss falling out of the sky. It looks like this:

But when I play it in-game, It looks like this :confused: :

Completely different and It just looks weird.

– Animation priority is set to action
– HumanoidRootPart is anchored
– Yes, I am using the right animation

Does anyone know how to fix this?

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I’m having a similar issue. I think it might be one of the recent updates.