I was told to bring my problem here after receiving some help in this post: https://devforum.roblox.com/t/studio-bugs-animation-does-not-playback-as-animated-when-testing-in-game/610509?u=iicxmilla_rose
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I’m creating some animations for a gymnastics game of mine and I want to make a skill called a “front giant”.
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The issue is that whenever I animate it, the hands have to stay in place and the torso goes in a 360, but when I test it in the game, the hands are not placed correctly. (There are video examples in the post linked above)
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I have looked for solutions on the developer hub and I couldn’t find anything on this topic. The problem was solved in the post above, but I’m still having some trouble.
I was told that this was not a bug, but simply a side effect of bundle attachments. I couldn’t figure out how to fix it, so I came here. Can anyone help me?