Animation Freeze bug

i noticed a bug that doesnt let me work further and this bug causes that when you enable and disable
anchor on humanoidrootpart every animation that is playing on char is gets freezed but its visible only at
server side and not on client one

and i would like to appreciate if somebody have encountered this sort of bug and found out solution for it

Alright. We can’t do squat with what you gave us.

Can you send us videos? Pictures? Those help a ton. (:

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it also breaks the hitbox because it freezes at 1 point

So the red lines seem to break out of alignment, right?

i dont care about the red line because its hitbox i care about the animation being broken on server side
its the only thing i care about

When does the HRP get anchored? I’m pretty sure they have to be anchored/unanchored before an animation plays

whatever i tried but it doesnt matter it breaks only after the HRP gets unanchored not anchored*

Huh. is there a Wait command after the animation plays?

yes and i tried even without i tried doing

HRP.Anchored = true
HRP.Anchored = false -- only when it hits this it immidieatly stops every anim th at char is playing

Well that causes them to be in the sane tick. You mind showing me the important parts?

like which.? i dont really know exactly you asking

The main aspects of the script. Like can i see how the animation is played? Also try setting the animation priority to action

why do everyone ask me the same thing? IF YOU SEE IT PLAYS THEN WHY SHOULD I SET IT TO ACTION

it just HRP.Anchored = true
wait()
anim:Play()
repeat wait() until not anim.IsPlaying
HRP.Anchored = false

I am getting a similar issue where animations are freezing at random points in their sequence. It happens when a player sits on any seat and will update on other clients only when they either touch characters or when they touch something that has network ownership of the viewer.

this is sad that i cant help you because i still dont know how to fix both of our problems

Whoops sorry i forgot about this post.

Alright So I think that you just do

HRP.Anchored = true
anim:Play()
wait(--Idk the animation time)
HRP.Anchored = false 

I’m a novice scripter so idk if this will work. Good luck! Im logging off

animation time? dude i legit wrote entire line to wait for it to end

I believe this just started happening today across a very large number of games on ROBLOX. My game is being affected by this as well. My animations went from being in perfect working order to animations not replicating to the server.

I think our best chance is to wait it out for ROBLOX to fix it, because I think they broke something.