Animation Looks "Weaker" when playing right after another animation

I have a combat system but i have a small issue where if 1 animation plays right after another (before it fully finishes) it will look weird im pretty sure this is because of blending but the issue is i tried adjusting the weight and it did not affect it i tried setting priorities to each m1 but that didnt work either and had no effect on the animations

Could be due to the animation blend changes

checked the properties cant find it

Along with playing the new animation, you have to transition the old one out. Either change the weight of the old animation to something like 0.001 or call :Stop on it

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