Animation not Playing the same as in Animation Editor

What do you want to achieve? I want to have the ability to run animations that change the physical position of the Handle / Mag of a gun.

What is the issue? In the Animation Editor, parts of a tool called “Deagle” move:

But in-game this is not the case:

What solutions have you tried so far? I have looked at this forum thread, but it doesn’t show in detail how to rig a tool so that it is possible to animate. I have tried:
shot 1
But as you can see I cannot select it in the animation editor so that I can move it:


This is the Structure of the tool:

shot 2

How am I supposed to rig the tool it so I can animate it?

Does this question belong in Art Design Support?

first of all no, it does not belong here
second, you were manually inserting motor 6ds which messes up your gun, use RigEdit or smth
third, this is not with an AnimationController, inside a model, etc so you cannot animate it

also for this this may help you for rigging.

my way of animating guns: separate animations for the rig and gun (moon animator is REQUIRED)

parent the tool to the Dummy

Create a handle on the trigger of the gun, this will be the main part of welding the entire gun model. It must be transparent and on the trigger


set your gun up like this:
image

  1. Tool Handle
  2. Gun Model (used for animating!!!)
  3. AnimationController for gun animation

now select the primary part of the gun model (copied tool handle OR gun frame), this one will include ALL joints and cannot be animated
so if you want to make deagle flipping animations like in csgo just duplicate the handle and parent it into the gun model

image

  1. the primary part

    Above: primary part on muzzle (fsr), considering it useless/no use for animating

if you have rigedit lite installed, select the model then select the plugin button to add joints
image

then select the main part of the gun model/PrimaryPart, then all other parts inside the model (shift-clicking thing), then press Create Joints in RigEdit

below is an image of the primary part with Motor6Ds (joints) inside the part, this is what you need
image

after that, select the part, then the gun model’s PrimaryPart and press Create Joints
now you can exit out of RigEdit

still inside the model, create a new instance “AnimationController” and a model with the AnimSaves (what you’ll store your exported Moon Animator animations)

rigging done with!!1!!

now open Moon Animator, → file → New Animation → insert random name → Confirm
press 9, it will tell you to "Add Item’, click on the dummy you’ll be animating
do the same thing for the gun model inside the tool
(the thing i like about this plugin is because you can animate 2 things at once lol)

after that do your animating (Moon Animator 2 Basics - Official Tutorial - YouTube, official plugin tutorial)
when you “export your animation” from Moon Animator, you will find the 2 KeyframeSequences that will look like this:

image

  1. MA file name
  2. rig name*
    *for example, the sequence should go to whatever rig with the same name after the underscore’s AnimSaves model

move each exported Moon Animator file to what rig it belongs to, then export it to roblox via Roblox’s animator

or you can use whatever below lol I’m bad at tutorials like this

this is the first time I’ve done this in my entire robloxian life :skull:

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Thank you! This was exactly what I needed.

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