I currently have a sword swinging animation that actually rotates and physically moves the weapon, however when I test it in-game/in-studio, it looks as if it’s just a static tool welded to the right arm.
Is there a way I can achieve the same effect I have in the editor within the actual game? I’ve looked at a couple of posts on the forum related to the issue, but none of them have provided sufficient help.
I don’t mind using pseudo-tools in this case if it means I can the desired effect.
No, you will have to script it. Since if you weld it using weld or weld constraint, it will just be a weld meaning it won’t move since it is not a bone.