Okay, so i tried making animations (just for tests)
and well i tried animating this:
In moon animator (reason is its easier for me)
and it ended up like this:
Now, in those videos i set the tween direction to InOut because well why not? But i made it the original one and it made no difference, i have tried searching but to no avail (either not understanding them or the solutions not relating to mine)
I have found a bunch of stuff after a few days and here are the list of them:
The sword looks positioned differently from animation editor.
The animation does not play all the way.
It works better without the sword(accessory).
Now, don’t get me wrong, its a funny change in animations but i don’t want that… Anyway,
My bad for not showing the in-game video a bit better but pretty much it looks like the character is scrubbing the sword in their face… Which i do not want…
it may be because your character is using a package + character scaling whereas your rig wasnt. try joining the game and deleting all the “charactermesh” things under your character in the explorer as well as all the hats. after that, play the animation with your bare character and see if the problem still occurs.
The only problem with that (even if it works) is that the weapon (sword) is an accessory…
I can’t test it right now since im at class soon, so pardon me, but i’ll keep you updated on what i find!!
Also, i thought i should mention this, i feel like the in-game one has less strength if you know what i mean, i didn’t notice the player turned his head until i started looking for it…
It looks a lot better when i play it with the animation dummy… Its perfect when i play it with a dummy… Ill try disabing the script that gives me the sword…