Animation Speed based on Character Height proposal

Right now by default, Roblox’s default character animation script scales the animation playback speed based on the Humanoid’s WalkSpeed relative to the standard value of 16. However, it currently doesn’t compensate for changes in the player’s height, which may change what the perceivable standard value should be.

My proposed solution is to divide the animation speed by the value of the BodyHeightScale, and the video I provided above demonstrates what this would look like.

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well i agree.

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Agreed. Although it can be a good laugh for a short while to see your legs and arms moving at the speed of sound, but needless to say, it isn’t quite realistic. I’d think that maybe an option to disable/enable this feature would be appropriate, just so it will not mess with some games dynamics. Wonderful solution nonetheless.

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It’s a bug and they are working on fixing it :slight_smile:

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