Reproduction Steps
Happens in some/most R6 games, I checked my own game (Project Baki 2) and multiple others. Simply play an animation and wait for it to be stopped, and it will be frozen afterwards.
Happens for everyone, regardless of system. (Tested with over 5 different people, with vastly different systems.)
Bug Behavior
Replicates by simply playing/stopping an animation, gif below. If the animation is being played by the client then it won’t freeze for the client but still does for others. Happens with NPCs and Players.
The animation will completely freeze after playing, seeming to always overlap any animations that follow it.
Issue Area: Engine Issue Type: Display Impact: High Frequency: Constantly Date First Experienced: 2021-10-07 00:10:00 (-05:00) Date Last Experienced: 2021-10-07 00:10:00 (-05:00)
My custom animations all went back to their idle pose, and always a few seconds after they started animating. I have not had any problems after abandoning the animate script, and building my own.
Rewriting the animate script… That’s a tall order, I know.
it seems to be an issue with LoadAnimation() being deprecated on humanoids and animationcontrollers, are you sure you’re loading them to the animator instance?