Custom models, custom animations, skinned meshes…
All of my animations work right now. None of the default animations are applicable. I currently have code that overwrites the animations in Animate with my own, while otherwise leaving the script in tact. This was fine for the player. For NPCs, something else is going on.
- The weighting makes no sense. The “look left” animation fires a lot, while only having a 10% weight. The animation is not on loop, the Animate script is just not very random.
- Critical error! For some reason, the idle animations only run a few seconds. Then, one after another, every NPC stops moving altogether. This does not happen to the player, who happily bobs up and down for hours.
I’ve tried removing all the unusable animations, but the Animate script breaks. It isn’t reasonable to fix it, as hard coded animations for a rat won’t work for a horse. I think I have to get rid of it and start over.
What do you think when watching the video? Can Animate be saved? Should I go ahead and rewrite the whole system for my player characters as well, given that they don’t use default animations either? My hacky solution is still hacky.