I have a regular R6 rig with a ball attatched to the player’s arm using a Motor6D. The animations play perfectly on the animating player’s client, but on all other clients, they don’t play unless you get very close to the animating player.
I saw a couple other threads with people having the same issue, but found no solutions. One suggestion was to set the NetworkOwnership of the ball to animating player’s character, but this didn’t work when I tried.
The animations are created and played on the server
Issue doesn’t occur in studio test servers with multiple players
This issue has been going on for like a month now.
It seems to have something to do when they changed something about the Animators and so far, I don’t think any staff have tried to fix or noticed this issue yet since most of us cannot even post a bug report since its only for regulars.
Doesn’t really have a good fix but I linked some alternatives in my solution that players did to their tools so feel free to check their alternatives and see if one of them is fit for the way your tools are made.