Describe the bug. Describe what is happening when the bug occurs.
When loading and playing animations from the client, animations don’t always replicate to the server. In this repo, I load and play 18 animations, but when I call :GetPlayingAnimationTracks() on the humanoid from the server, only 10 animation tracks are shown to play. So while the animations play fine for the client, they don’t replicate to the server, and other players aren’t able to see them.
Describe what you would normally expect to occur.
I would normally expect for all animations to replicate.
How often does the bug happen (Everytime/sometimes/rarely)? What are the steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior.
I play the animations in a localscript named “Animate” in StarterCharacterScripts.
animation replication bug repo.rbxl (16.5 KB)
This bug happens with a 100% consistency. Turn on “Show Active Animation Asset” under Network Settings for an easier display of the bug.
Start a test server with 1 player.
The number of active animations will always be 18 on the client and 10 on the server, so 8 animations are not replicated to the server.
Where does the bug happen (www, gametest, etc) Is it level-specific? Is it game specific? Please post a link to the place that exhibits the issue.
Would a screenshot or video help describe it to someone? If so, post one.
When did the bug start happening? If we can tie it to a specific release that helps us figure out what we broke.
I am not sure when this bug started occurring.