Please raise the animation limit for animation controllers.
For a very long time, Roblox has had a limit in how many unique animations can be played every 10 seconds per controller. This means a maximum of 10 unique animations could play during a time span of 10 seconds (kind of like a 1 animation per second thing except it can be played any time during those 10 seconds until it hits 10), which has been an issue for many of us, developers, for a long time.
This limit creates issues like this:
(Picture taken during gun system testing)
(Recorded using roblox’s recorder – quality is bad, but you can see the issue happen)
In my case, I don’t want to recreate the entire Animate local script, but I also want to have my gun script have its own animations.
These animations are seen by the player, and do replicate to other players. Until they start jumping and switching between their primary weapon and secondary weapon.
When too many animations are played in the timespan of 10 seconds, all further animations cease to replicate. The player still sees them, but nobody else does, creating the weird animationless effect above.
This is an issue that limits a very large amount of creations and is a general hassle when doing development that requires animations to be used in the character.
An obvious work around to this would be to rescript the Animate local script, but why should a developer require to do this, when Roblox could expand the limit instead and therefore encourage developers to make better, more complex creations without having to reinvent the wheel?
And even so, if the new script were to use many different types of animations, the same issue would appear again.
The limit on controllers has been a problem for a long time, for many different developers.
The animation limit put on controllers is a massive brake for any animation demanding creation.
People have asked for an ETA before. However, it seems like there is none and that this isn’t considered a priority.
Please. Let it happen. Raise the animation controller limit. It’s a must for allowing more complex, demanding creations.