Animations Should Work with Anchored Parts

If any part connected to a rig is anchored or jointed to something anchored, the animation will not play. I don’t really see any technical difficulties here, animations just change Motor6D.C1, right?

I suppose I could use a BodyMover to force the rig into position, but this is unreliable and relies on physics too much!

In reality, all I need is to anchor the HumanoidRootPart.

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No support. The whole point of the anchored property is to make something not move. What you really want is a DontDoPhysicsButStillDoAnimations property.

Support.

I thought anchored was supposed to make something’s CFrame not react to physics, not necessarily have a fixed CFrame.
I used anchored parts for most of my animated things