Note: This happens when
Workspace.FilteringEnabled is true or false
AnimationTrack:AdjustWeight leads to some interesting results when played on a Server/Test Server.
Attached it a repro file.
The following videos attempt to demonstrate what’s going on. Pay close attention to the Head part
Working as intended!
(left server, right client)
You can see in the Test Server example that neither screen is accurate.
On the left its business as usual
On the right, both animation weights appear to be set to 1 (with the Down animation taking priority due to being play second)
WeightRepro.rbxl (13.5 KB)