AnimationTrack limit of 256 exceeded (Loading Animations wrong?)

This is pretty straightforward-- This pet replication port is simply playing animations requested by other players, for their individual pets. This does exactly what I have the players local pet animation script does, yet this leads to this unfortunate error:

2 Likes

Humanoid:LoadAnimation() is now deprecated. Use Animator:LoadAnimation(), where Animator is a child’s of the humanoid of the player’s character model to load animation instead.

True, but this is unfortunately not the reason for this bug.

1 Like

These are all valid, but the mystery in my bug is that :Destroy is being called on the AnimationTrack’s, therefore it shouldn’t be accumulating anything.

2 Likes

Did u ever figure out the solution to this problem? I am currently having the same one.

1 Like

Probably not as its been 2 years and still marked as unsolved or theyve just forgotten