This is pretty straightforward-- This pet replication port is simply playing animations requested by other players, for their individual pets. This does exactly what I have the players local pet animation script does, yet this leads to this unfortunate error:
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Humanoid:LoadAnimation() is now deprecated. Use Animator:LoadAnimation(), where Animator is a childâs of the humanoid of the playerâs character model to load animation instead.
True, but this is unfortunately not the reason for this bug.
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These are all valid, but the mystery in my bug is that :Destroy is being called on the AnimationTrackâs, therefore it shouldnât be accumulating anything.
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Did u ever figure out the solution to this problem? I am currently having the same one.
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Probably not as its been 2 years and still marked as unsolved or theyve just forgotten