I insert & destroy the Animator instance frequently in my game to stop all animations and resume them. From my understanding there’s no way to :Stop() on ALL running animations without having a reference to them, which can be quite problematic at times since I want to use roblox’s character animation scripts without digging through and finding each animation by hand.
Essentially I want a .Enabled property so I can just stop/start all animations on an object with one property change.
My problem is that I have to keep checking every frame if any new animations have begun and disable them. I just want some way to stop the animations from running without having to destroy/move the instance or have to add tags in every single script (for instance, the roblox Animate script).