The global wind seems like a really nice feature. It will boost the realism of games even higher than current. Especially as someone creating a realistic game, I really thank Roblox for using the insight to implement this in their plans for the future.
the only bad idea is this, im pretty sure we’re fine with how accessories are being handled rn so please dont let all players to uploud random stuff
If Roblox has concerns about unforeseen updates being suddenly released and negatively impacting the platform, it would be advisable for the company to implement a voting system within its developer forum. This system would allow forum users to vote on whether a particular update should be included in the development roadmap. In this way, Roblox can gauge the opinions of its developer community on potential updates and make informed decisions based on the majority vote and overall impact on the platform. If an update receives negative feedback, Roblox should reconsider its inclusion and potentially explore alternative solutions.
Exciting news!
One suggestion though. Would it be possible to get enhanced support for creators that pass a certain earnings for the platform?
Right now someone earning the platform millions in revenue a year has the same priority as anyone else. The problem is having delays in handling issues for high revenue earners causes far more in terms of damage / loss of income for the creator AND the platform than a delay for lower revenue users.
It is already very difficult for creators to contact and work with anyone at Roblox to bring the type of content staff wants to the platform. These problems will only magnify as the marketplace opens to all creators.
Without proper support for creators, I’m afraid the platform will suffer even more than it already does from these problems.
I agree with this so much, I think voting or just a survey would actually make creators involved in upcoming updates like the roadmap claims it does. Or even just an updates suggestion box.
Hey @JoshSedai, VC Moderation has a fatal flaw and major issues- we have expressed our issues and concerns for months and yet not a single staff member has even acknowledged this problem.
Any way you could get this forwarded the the correct team? Countless devs including myself have continued to receive false bans with no reason/proof and no way to appeal.
Thanks,
Ethan
These are the potential issues I foresee with implementing your idea on the platform, particularly in terms of perceived inequality:
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Inequality perception: Offering enhanced support to high-revenue creators could create a perception of inequality or favoritism among other users on the platform. This could lead to dissatisfaction among lower-revenue creators, who might feel overlooked or undervalued.
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Scaling challenges: Providing dedicated support to high-revenue creators would require additional resources, such as dedicated staff members or specialized support teams. This could be challenging for the platform to manage, especially if the number of high-revenue creators grows rapidly.
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Determining eligibility: Defining the criteria for enhanced support might be difficult. The platform would need to establish clear guidelines on what qualifies a creator for enhanced support and ensure that these guidelines are consistently applied.
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Potential abuse: There could be instances where creators try to exploit the enhanced support system, either by exaggerating their revenue or by trying to game the system in other ways.
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Balancing priorities: While it is important to support high-revenue creators, the platform should not neglect the needs of lower-revenue creators, who might also be contributing valuable content to the platform. The platform should strike a balance between providing enhanced support to high-revenue creators and maintaining a fair and accessible support system for all users.
The transparency is fantastic! This is wonderful addition!
I can’t comment on the issue (not my domain), but I will pass the feedback along to the right folks.
This is a MASSIVE improvement from previous iterations of roadmaps. Great work to the procurement team that put this together.
Super excited to try out the global winds system once it releases.
Please fix the animation editor bugs
I saw “cloud collbaoration”, please confirm that we’re not going to have another cloud places fiasco like a few months ago.
As well as that. There’s a few plugin API updates that I’d put on here, I mean, if DragDetectors get this big of an update, surely some new plugin functionality wouldn’t hurt (cough PluginInputService)
Looking at what we have so far, this looks like it will be the best year for Roblox yet!
Just kinda sad that Apple Silicon support didn’t make it in there even though I knows it’s coming and already being tested already.
Hey, I noticed that you were active in this thread, and I had some questions that I would like if you passed over to the developer team if you are unable to answer them.
When the voice chat beta feature is officially out of beta, will every single player on Roblox, be able to use voice chat? And by every single player, I mean all players, including ones who live in countries that have VOIP banned.
I also wanted to know when is the voice chat API getting released because it is so restricting to not be able to control the voice chat and do cool stuff with it like working phones or walkie-talkies or team only voice chat, etc.
will we in the future ever get news or updates about VideoFrames and user uploaded videos? I’ve been wondering and waiting for when this feature will be available for all creators and it’s been nothing but radio silence for 3 years now. It’s really sad that an update this cool and promising got abandoned as soon as it came out. I really hope it isn’t actually abandoned though.
Thank you!
Thank you so much for the roadmap, excited for the future.
The fact that Roblox has been adding dark mode to everything now is a big plus.
I think this roadmap is great and although the dates that it will be updated are a bit vague, it’s a step in the right direction. I’ve had a couple concerns with some of the features that have been added to the roadmap, namely;
Community-led Marketplace - All creators can publish avatar items to the Marketplace, including Limiteds (Late 2023)
A couple of people have pointed this out already, but this will not end well. Even with a handful of people being allowed to create UGC there are still problems in the system such as counterfeit limiteds, creator-exclusive items, and UGC limiteds being flawed. I believe that even with ID verification, releasing the Marketplace to everyone will only enable these problems to be exacerbated. I hope that with the inclusion of this comes with a ton of checks to ensure these problems do not persist.
Future Lighting Android Beta - Future lighting model available as a beta feature on Android devices (Mid 2023)
This will probably not cause as many problems as rolling out the Marketplace to everyone, but I still think this will be problematic, especially if Future Lighting does not get further optimised. As it stands, there are few Android devices (excluding gaming phones) which could run Roblox while staying stable if Future Lighting were implemented. I’ve seen some devices like a Samsung S20 struggle when it comes to running Roblox even with Compatibility Lighting. I hope that Future Lighting can just be more optimised and run better, it’s an amazing lighting system and I would love to see it operate on other devices.
I think a remarkable feature needs to be added: actual Light Rays, instead of 2D Images.
This could add a better atmosphere.
I’m also glad that all the features will likely come in 2023.
Thank you, this is very much appreciated.
I agree these are important questions, however Josh most likely cannot answer them based on his previous response.