Okay, your interpretation is slightly wrong then, because I stated that I am all for developers opting to more realistic body types, and if every single front page place does so, then that would be, well, weird but acceptable, because there would still be places running the classic lego rig, and the catalog and profile pages would still representate ROBLOX. And that’s where my arguement ends, I am against the idea of having this representate 90% of all places and become an official avatar with official catalog assets, I am not against the idea of having this morph available for people who need it for their places.
Also,
Ofcourse you can’t see that, it has already happend plenty of times ( all web layout changes, logo changes, feature removals and additions ) and it will continue to happen, because every platform goes through phases and change and I, for the third time, am not against that. I am all for changes and improvements, but just not this one, I don’t want these Anthropomorphic Avatars to representate the website, to me, thats like if Club Penguin changed
From this
To this
The entire thing about a new and hopefully totally optional Anthropomorphic Rig is;
probably simply a free animated realistic playermodel.
Which is just meant for the percentage of the user base which is in need of a own realistic sized humanoid shaped playermodel.
BUT usually in some few cases not in possesion of the needed development skills ; or neither the needed time or any other necessary resources in order to make an own.
Which is for example a even rather common circumstance due to the usually very low age of the majority of roblox’s users.
Yeah …thats probably the most logical and obvious reason of this entire Anthro Rig… meaning as far as i can tell.
I’d love to see Roblox make an anthropomorphic avatar, but if it’s just gonna look like an R15 screw up then I wouldn’t want to see that.
R15 is bad enough because of the way you run and walk and jump. The joints are clearly visible but compared to the new anthro, they are way less visible. The anthro Roblox has proposed is too early to implement and considering the fact that the R15, as I said before, could still use work.
R15 is used more on-site then in-game. Talked to @EchoReaper about it. R15 in-game isn’t very nice and with the limited animations, they should add more animations that don’t feel so weird to walk and run with. Just some thoughts on both.
I do love the R15 and that whole idea, but the animations throw me off. It’s a bit too much money for me to buy some more animations so with the animations I currently have, I don’t even use them because the default animation is the only one of the few I have that feels good.
If there were better animations that are directed towards a real life feel or something I would spend money to get them. I just don’t think the current animations feel smooth, more like a rough sketch.
It would be great if anthro could be a free model, or automatically in roblox studio, in which you can base future rigs for humanoids off of if you don’t wish to use the default r6/r15 rig. It could be a default model for the animation plugin too.
This feature would be great as an option - I didn’t like how ROBLOX forced Smooth Terrain. I still wish there were a way to go back, even if it’s just to make an old game look the same. I like how R15 is an option, and I like how R6 is an option. I hope games don’t force this or R15, the feel of the game should be up to the creator.
I would feel a little easier about this if I could see the thing wearing around 50 different outfits, hats, and faces just for the sake of seeing how it comes out. Plus this is going something I don’t see almost any current game implementing at all.
This sort of thing would have slowly gain momentum, and if people don’t like it, players or creators alike then you won’t see it on the front page. If you don’t see it on the front page, it’s more discouraging to even consider using it.
Some developers may take this thing and flip it on it’s head to fit their game entirely by scrapping away whatever the player had. Consider the way ScriptOn went about doing his own form of character for his new game.
Anyways my point is, this could be a great blank slate for future titles that want to gamble on it - but right now I wouldn’t lift a finger to even implement this into any of my current games just because the scripting, building, clothes, everything has been for the standard ROBLOX character R15 (I pulled away from R6).
I didn’t know this was a thing until 5 seconds ago, those proposed changes are nightmare fuel. If some developers want to make stuff like that for their own games and it fits the style, they should go right ahead, but something like that should never be the default. I think they’re really close to perfect with R15, the character scaling options allow for easy minor stylistic changes and packages with R15 have the potential of changing a character to what fits the style of your game (to some degree).
If they want to release it specifically as an option in studio, for devs who want to make more realistic content to use as a base, that’s cool, but it shouldn’t be a player option, it should be a developer option.