Theres been recent exploits happening in a lot of fe games on roblox that makes a mini black hole sucking unanchored parts, causing lag, and ruining the map.
I need help on figuring out how to patch this because several exploiters are using it in some popular game I’m working on.
I’m not great on making anti exploits and I really do need some help
Note that all this is by design. I’m suprised exploiters haven’t been doing this for longer. It’s always been possible, before or after FE was added.
If a part is not firmly stuck to an anchored part, and the game gives the part’s network ownership to an exploiter, then the exploiter can do whatever with it. They may spin any part at high speeds and teleport them into other players to fling them etc.
I’m not sure how effective this could be, but you could create a server script that ensures that all the Part instances are maintaining their role properly.
As @Antiael says, physics can become a target for this, and you may need to set network ownership or just CFrame the parts by hand.
I would take a look these resources and explore with the functions, :SetNetworkOwnership() and :GetNetworkOwnership().
You could especially explore with this one:
Get ahold of the Client that is manipulating the physics of these parts and ban them. (Though, that’s easier said than done.)
I’m no sure if this will work. But, I read through the script and found out that in one part, t changes the Player’s MaximumSimulationRadius to math.huge().