Anti-exploit help

In my game, there have been a LOT of exploiters in almost every server that abuses Roblox’s physics engine and glitches the ships. I looked into this and found out it has to do with network ownership and a player’s simulation radius (which cannot be changed or detected from a script).

I looked further into this article:

This exploit is the exact same one I’ve been dealing with for the past couple weeks every day. I don’t know how to solve this because I can’t work with SimulationRadius from a script.

Any ideas on how to go about this?

2 Likes

I did some reading through that article you’ve attached and it looks like that problem was fixed. Are you having problems with NetworkOwnership?

The most famous hack its infinite jumps hack

This is a example to stop it

local JumpsRate = 0

local MaxJumpsRate = 4

local Player = game.Players.PlayerAdded:Wait()

local Character = Player.CharacterAdded:Wait()

local KickReason = 'Infinite Jumping try'

local Humanoid = Character:FindFirstChild('Humanoid')

Humanoid.Jumping:Connect(function()

JumpsRate += 1

end)

while wait(1) do

if JumpsRate >= MaxJumpsRate then

Player:Kick(KickReason)

end

end

This isn’t exactly the exploit patch I was looking for.

I’m considering closing my game temporarily until I’m able to fix this black hole exploit (almost every server is exploited).

Any tips about that certain type of exploit would be helpful.

Hiwi!
You already tried to create the anti exploit system ppl recomended on that post?
You know, cancel the Network Ownership for clients, set it exclusively for server, and check if its possible to keep that ownership on the server?
Does your game has many unanchored parts that needs to be controlled by the client?