I’m trying to understand if there is any advantage in testing the game using the “Team Test” function of Team Create.
I’ve already discovered that it’s a useless function when you want to debug the game, because the debugger doesn’t work in this mode (I opened a Feature Request for that).
So, could anyone tell me if there is any advantage to using this function (instead of publishing the game and running it in Roblox Player)?
Mainly the fact that you don’t need to publish the game ; maybe you are working on an update that might break multiplayer and don’t want all of your players to receive it.
Team Test is just for Testing with People who are Developers on your game, lets say you have a Friend in your game, you can use Team Test to Play with each other and find errors without publishing an unfinished update
In Order to Test with Friends, you need to Publish the game however.
i use it when im working on a game with multiple people and i need to test mechanics that require more than one person but updating the game with half broken code isn’t an option.