I’ve been trying to find a good way to have the camera automatically lock with Shift lock when you unsheath your weapon, but the solutions I have found are just weird. I don’t want to take alot of time, and write my own Third Person camera, and I haven’t found any reliable information on forcing shift lock.
Solutions, modules anything anyone?
This has been asked a few times.
There are quite a few threads on this (on the DevForum and externally)
I found this: How can I force shift lock?
This takes you specifically to the answer, but the thread may aid you too.
For example:
Tool = game:GetService("ServerStorage"):WaitForChild("foo") --// your tool here
local function toolEquipped(Mouse)
-- force shift lock here (from the thread)
Tool.Equipped:Connect(toolEquipped)
And the same with Unequipped:
Tool = game:GetService("ServerStorage"):WaitForChild("foo") --/…
Hi everyone!
I’m struggling to bypass a system that is essentially implemented for next to no reason. There is currently no way to actually force a shift lock when it was disabled. However, there are games that do show it’s possible to toggle it on and off. And now I’m attempting to figure that out on my own.
I wasn’t able to figure it out, but I was close. Here are my findings(to anyone who knows the camera well these may be fairly basic, but they were what I was able to understand with about…
For a while now I’ve been meaning to force shift lock for my 3rd person game.Though I did find some ways to do this, they weren’t very efficient because I can’t find any methods to force it and stop forcing it if I(or the player) ever wanted to interact with the menu UI by pressing M.I know it’s possible to force shift lock in your game because I’ve seen it done in a few games before
(Dragon Ball Final Stand by @SnakeWorl for example) , I just don’t know how exactly to go about it or where to s…
I prefer this solution:
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