So I was actually planing to create something entirely different from an obby but I realized halfway through making the mechanic that this could actually be a great idea/mechanic for an obby
Still really early concept/prototype but I just wanted to get some thoughts on it, I started like yesterday night
You’re right, this could actually be a great mechanic for an obby! Don’t give up on this project!
What you did there is very unique, and I think it would make a pretty intriguing platformer game. Love it!
Love the concept. Would definitely play this when it’s made a game.
Imagine you had to draw a painting as an obstacle lol
But do make sure that the amount drawn per “jump” is limited so that the player can’t cheat their way through obstacles.
its a really interesting concept!! if you ever release the game it would be popular for sure!
In my opinion, it looks very eye catching as I have not seen anything like it before. I quite like the concept, adding on to that, I think you should add background themes. Would play this for sure.
I got some people playing it and they say they really like it thanks so much for the replies guys, I plan on turning this into a full game!
i love the concept!
i think this could be a great puzzle game too if you were to add parts that you can’t draw on, and other stuff like that. keep it up!
love the game! whats it called, i want to play
The mechanic looks nice, but I feel that it doesn’t have much depth to it. For example, “Getting Over It” has a mechanic with a lot of depth. You can use the pickaxe thing to boost yourself up and climb over the mountain. There are a variety of ways to swing it and move using it, which provides for an interesting, dynamic experience. It was also fairly hard to use the pickaxe well, so when you did, it felt good. Your mechanic seems to be too easy to use well. Sorry if this seems a bit harsh, that was not intended.
Just out of curiosity, how were you planning to make challenges with this mechanic? They could be interesting, but you’d have to think about them a lot. Plus, players could end up getting frustrated with having shaky hands or getting beaten by players with styluses, etc.
well i see what you mean and i fully back what your saying about the mechanic lacking depth but that’s really the point though, i designed it to be simple so really anybody could use it and have their imagination take them whereever they want to go, and I think where the mechanic lacking depth starts I can create obstacles that will really challenge the player’s creative mind while also keeping it simple enough for young kids to get the hang of!
Thank you for the feedback, I appreciate it!