Well what even is the goal of the game
its to roleplay a bit and explore some houses and buildings and drive in the vehicles
Make some like lore then and add a trophy to that lore so I know there is lore in the game and make it so I have to go all around the map in order to learn about the lore
what was that removed reply about
Well, hereâs a quick list of unappealing things about your game that may be the reason some people chose to dislike the game.
- Messy, misaligned GUI
- Use of many free models
- Lack of any structured gameplay
- Not much to do other than walk around
- Lag (My PC can handle practically any game at 60 fps, but for some reason this game actually made my fps dip down to 30, although it might have not been the game itself)
Hope this helped. Definitely worth looking into some of these and seeing what you can improve upon.
Heres my reasons:
I donât really know what to do in the game
Title explains it. Maybe add a tutorial or something.
It is pretty laggy
I can run almost every Roblox game at a solid 200 fps (with an fps unlocker obv) but this one drops down to 50, which doesnât seem that usual. When I zoom out, I drop to 20. If you are using free models, I recommend you check for scripts in them that could be viruses.
Specs if you are interested
I use Roblox FPS Unlocker
GTX 1080 TI
Ryzen 5 3600 6 core
16 gb ram
Gui looks a bit messy, and doesnât work properly
I am not trying to sound rude or anything, but the gui kind of looks⌠bad? Try to improve. There are a couple UI tutorials that can help a lot.
I also noticed the music button doesnât work.
Not much gameplay
Kind of relates to the first one, but there isnât much gameplay. Maybe add little quests/missions or something, like âDeliver this to thatâ or something like that.
I can tell you put a lot of work into making the actual city/town and placing everything where it needs to be. Looks nice!
Anyways, good luck on your game. Btw 75% likes is actually pretty decent.
Iâd suggest centering your UI, and using aspects such as UI Corner(as said by intergravitation). Not only that, but I suggest telling your players how the game works, and what you should do in the game.
I gave your game a like, because disliking a game is useless and offers no criticism or feedback.
Iâd suggest using little to no freemodels. Your game is sorta filled with them.
Also the depth of field is too intense.
It looks like my vision in real life when I donât wear my contacts.
I donât know if it was the blur or just the cars, but the jeep car model thing gave me actual motion sickness. And at one point the music started overlapping with more music.
yea it is full of free models sadly
some of my models are in it but most of them are just free models
but even if i try building a model myself it just doesnt look as good as a free model does
Then you should learn, having a free modeled game isnât very good for your reputation.
about that depth of field thing you said, you were probably supposed to reduce ur graphics quality so you can be able to play the game
but ill go fix the depth of field
Came back and I have to say, the gui looks much better than before!
However the mute button still doesnât work
When a new music plays, the other music takes a while to stop playing sometimes
its been days since someone replied here
but back to the topic, i dont exactly know how to make a mute button if you have 2 or 3 songs currently playing in your game if you used these
i tried looking for a youtube tutorial about how to make a mute button with the stuff i had, but i couldnt find one
Oh, so basically heres what you have to make with the system:
When you press the mute button, it sets each music volume to 0. This will not stop the music but still prevent the person from hearing it.
but how do i make a script for it so the person wont hear the music thats playing
Oh, here is what I would do:
local MuteButton = script.Parent
local SoundPlaylist = workspace.SoundPlaylist -- Change this to your sound playlist object
local SoundVolume = 0.5 -- Change this to what volume all the sound all the sounds are normally
MuteButton.Activated:Connect(function() -- When button is clicked, this code will run
for Key, Sound in pairs(SoundPlaylist:GetChildren()) do -- Goes through each sound object
if Sound.Volume ~= 0 then
Sound.Volume = 0
else
Sound.Volume = SoundVolume
end
end
end)
Put this script inside your mute button as a âlocalscriptâ
do i put the mutebutton and the script like this
Yes, that is how it should be. By the way, you donât need to call it âMuteButtonâ you can call it anything else if you want
it didnt work
the button wouldnt let me mute the songs that were playing
Hmm, what appears in the output?
Make sure you read the comments in the script
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