Most firearms have received adjustments to one or more stats, including base damage, headshot damage, max/min damage range, limb damage multipliers, and velocity.
Increased damage for bolt-action rifles, sniper rifles, and marksman rifles
Increased damage for most semi-automatic handguns
Slightly decreased damage for battle rifles
Changed all firearms (excluding shotguns) to deal more damage to upper and lower limbs
Rebalanced limb damage multipliers for all firearms so that shooting any part of a target’s leg or arm will inflict the same amount of damage [previously, hitting lower limbs inflicted less damage than hitting upper limbs]
Shooting the Lower Torso now deals damage similar to hitting a limb [the hitbox for dealing full body damage is now smaller]
Higher minimum damage across the board [damage inflicted at and beyond the Min. damage range]
Increased firerate for most semi-automatic secondaries and some semi-automatic primaries
Slightly increased equip time for most firearms (it takes slightly more time for your firearm to point toward your reticle after equipping it)
Slightly decreased firerate for Auto-5 and SPAS-12
Changed M249 Paratrooper to aim slightly faster compared to the standard M249
Changed AC-556 to have a chance of spawning two 30rd magazines