When I’m working in Studio, I can aim the camera by right clicking and dragging. The focal point for this camera is very close to the camera’s actual position, giving the illusion that the camera stays in place while it rotates.
However, when I start a play-solo session and switch to the server, the camera has an obvious focal point some distance away from the camera’s actual position. When rotating the camera in this state, it instead orbits this focal point, instead of staying where it is and simply pointing where I want to look.
Additionally, pressing F to focus on a selected part does not work when in the play-solo server view.
I think this issue might be related.
This makes it very difficult to precisely position the camera.
This happens every time I run play-solo and switch to the server view, and started happening around the time APS was released.
Windows 10