I’m not sure when exactly this started happening but I noticed it in the most recent studio update. When you test a place in studio’s run test mode(not play solo) if you press F to focus on a part the camera will continue to orbit that focal point even if you move the camera and/or deselect the part/model. This is an issue because I use the run test mode to see how constraints behave and to see if everything is running smoothly. This makes it difficult to move the camera around to edit models as the camera isn’t just rotating, but orbiting. I use a combination of WASDQE to move and right-click + drag to rotate the camera, but this bug is making it difficult to use the camera in the same way I have been for years.
Gif of the bug:
https://i.gyazo.com/3434f2eab4a32f84473196cf7ace7941.gif
Expected behavior(taken in studio with no test running):
https://i.gyazo.com/a586abb5a97f3782c78e36f664f241e8.gif
Both of these gifs were taken after selecting the part, pressing F to focus on the part, then deselecting the part and moving the camera. As you can see the one taken in studio’s run test mode is not what is to be expected.
Edit: Just discovered this bug begins happening as soon as you move the camera in the run test mode. You can rotate it initially, but as soon as you move it it will begin doing this orbit bug. This makes me believe it might be that the camera believes it is viewing a character in play solo and therefore orbiting around where a character would be.