[ARCHIVED] Warp - very fast & powerful networking library

It happens when there is more than 1 players in a game like 2 then it would duplicate it.

duplication remote events bug that happens before update 1.0.4, that mean it already been patched for long time ago.

Yes, but how do you all test for duplication bug?

I have tested multiple times on 1.0.8, no duplication occurringā€¦
I really like Warp, with its simple interface and fast setup.
I cannot replicate any of the bugs mentioned above, if there were any at all they were probably squashed.

This only works in STUDIO and not in the actual game

Sorry for late response. Currently we switched back to standard remotes. There was no remote duplication, only ping increase (+1000ms).

what you mean if it only works in STUDIO?

i dont know and not sure for newer version that fixes ur issue or not because u said it happens when 100+ players active. its 100 players each server or total?

Server size is 100. Average number of players for each server is 70. Iā€™ll give another try to your library on our upcoming game, havenā€™t tested new version yet

It just doesnt work IN-GAME it only works in STUDIO PLAYTESTS, ran a few tests with roblox remote events and warp seemed to be the problem so I switched back to them. Basically the FIRE only worked in studio playtests and never in-gameā€¦ got no errors

its works for me on my game, i think it might be ur issue how u use it.

hey! just wanted to make sure this got to your attention so im replying here

the wally package seems to be broken for warp, ive made an issue on github detailing everything!

i dont think so, everything is fine in studio but they never work in game, no fire no data recieve nothing

its fully working fine for me even its on real game or studio. try use latest version from github.

Could we get better documentation? Itā€™s extremely barebones and honestly quite insufficient. That said, cool lib!

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What is the security against remote spies and stuff like that with this network library?

I heard of validation, how do you do that?

what?

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How do you protect your remotes, what are the securities in Warp against the remote exploiters?

i have said this before. click the replied

@OriginalEngineer

thereā€™s no way to invoke signal from different scripts? (invoke signal requires key which must be in the same script)

Iā€™m unable to load Warp on the client for some reason. On further inspection it seems to be the Index module. Is this happening to anyone else?

Am I supposed to switch to an older version?

EDIT: I got it loading but itā€™s firing the event multiple times from the server, using version 1.0.6