Ever since premium payouts was a thing, I’ve always been asking my self this one question; Does premium payouts allow you to make enough robux from your game that has no in-game purchases? If so, is it effective?
This is a question that I would like answered as I am planning on making a huge game that will completely free to play. That means there will be no in-game purchases (this includes developer products, premium-only items, and gamepasses).
They’ve been much more profitable than I expected upon their release. As Spagetti_07 said, it depends on your game. I don’t have any benefits for premium users implemented, however I’ve almost made 100k robux solely from Premium Payouts since their release.
I got a lot of R$ in the early days of premium payouts because I have premium and it counted me playtesting the game as premium playtime so 100% of the players had premium. I think it got fixed because it didn’t work after a while.
I think it depends on how good the game is and if people will return to it. The amount of robux from premium payouts depends on playtime, if its for example a story game that you play 1 time you’re better off making gamepasses. Another thing you can do is paid access (not sure how what the formal name is). I wouldn’t rely on premium payouts as the main source of income myself, but thats up to you to decide.
I think they are good, The proportion of Premium to non Premium players can vary depending on games. I find, being a premium player can send premium payouts to my group even though there is never more than 2 people in the game at the same time!
Premium Payouts are definitely a cool feature that helps developers make money. They aren’t a bad way to make money, but if you really want to make money I highly recommend you sell game passes, have IGC (in-game cash), and have in-game purchases for the IGC (in-game cash).
I’m not certain everyone gets these results so take what I say with a grain of salt but over multiple projects I’ve received pretty much the same results so I’m pretty sure it’s not just me.
Definitely not. A game I’ve worked on has gotten over 1 million visits and at its peak (which was ~400 concurrent players) we made a couple hundred robux from premium payouts for that day, WAY less than we got from in-game purchases. The average visit length was 10 minutes. I also thought I’d be able to rely on premium payouts but it isn’t nearly enough to recover any robux you spent on advertising let alone profit.
Tl;dr: Don’t rely on it, it makes a small percentage of the amount a decently monetized game would make and won’t be enough to make a profit if you’re spending money on advertising. It’s NO substitution for in-game monetization.