Yep there is no support for TezEZ. Will add support for this in the next update!
Sweet, thank you!
Roblox charssssssssss
TestEZ, more like workflow easy
This! Argon needs it desperately.
Why did Argon turn into Helium?
Oh shoot I updated wrong plugin, will change that later today.
Does it mean weāll be getting a new plugin named āHeliumā?
spoiler removed
Okay I fixed the icon.
Actually itās already finished. If you want you can download it here or check out this GitHub repo.
I wonāt create DevForum post as I think there are already similar plugins (if not maybe I will create new post soon). I created this for builders in my team and some of them suggested me to just make literal copy UnrealEngineās camera bookmarks.
Ahh, I see. Either way, yes. I already did download it.
does your plugin series help you learn the periodic table?
https://create.roblox.com/marketplace/asset/11263738833/Argon-VS-Code-sync
Nah, I just think that noble gases sound cool.
One thing Iāve noticed (itās too small, anybody can probably script it themselves so no need to add it) that there isnāt a support for attributes. Would be cool if there was though,
{
// Some random properties up here.
"Class": "Part",
"Attributes": {
"SomeRandAttr": "Hello world"
}
}
Sure, will add support for attributes in the next update which will be released in the next week among with other new features.
@Dervex for some reason, sometimes my project gets into a weird glitched state. It wont let me sync from my workspace. The only solution is to create a new workspace, sync to that, then copy the changes from the old workspace.
Is there anything that might be causing this?
I should also add that I clone the workspace into a new window sometimes for my multiple monitors, however, I have to go into Roblox and sync from VS Code to Roblox when I make changes in the cloned window
(Ps does it work with git yet?)
Apparently, when a workspace becomes glitched I canāt even clone the workspace from vs code to an empty baseplate.
Honestly I have no clue what do you mean.
Project? I think Itās more of an extensionās fault
???
Wdym by cloned window?
I mean Argon always worked with git
It would be 10 times better if you just send me a video showing this problem.
Also today I will release a huge update that may solve your problem either.
Argon 1.1.0
Changes:
- Added support for Wally
- Added support for instance attributes, suggested by @AridTheDev
- Added support for my other plugins (shared toolbar)
- Fixed plugin not detecting first input
- Fixed custom font not loading on local website
- Fixed status bar icon not showing sometimes
- Optimized porting related code
- Improved stats counting
- Renamed some commands
Wally support:
Instance attributes support:
Amazing update! However the attributes wonāt be removed when I remove the attribute object from the json file.
Ill try to do so later.
Basically cloned window is CTRL + SHIFT + P
and then Duplicate workspace
Basically in VS Code when you create a new window, itās not always the same workspace. So this opens the same workspace in a second window that you can use on a second monitor. The issue is that while I can CTRL + S to save the file, I have to manually sync from VS Code to Roblox to actually port the changes when I am editing in the duplicated window.
Yeah I was dumb and just last night started using Github lol
The solution is to make a new empty project (vs code āworkspaceā) and then port from Roblox ā VS Code, and then copy the changed files in the glitched project. I almost think it has something to do with what the project is named because sometimes i have a project that works fine, I save a copy as, and then when I click the sync from VS Code to Roblox or vice versa, it just loads for 0.2 seconds and stops, without doing anything, no errors, no warns. Of course I havenāt verified if it only happens due to this, because sometimes it randomly occurs and i donāt recall if I saved a renamed copy.
I havenāt verified if your latest update has fixed it or not yet, Iāll try to mess around.
Oh shoot, totally forgot about that. Will fix that in the next update.