Oh that makes sense now. It won’t sync changes from the new window because Argon uses VSC’s file system to listen for file changes, which listens for changes only from window where Argon was started. In the next update I will port existing code to node.js’ file system which listens for every file change.
This is weird. Hopefully this issue will be gone once I port current file system to node.js.
Unfortunately using node.js’ file system isn’t an option as it’s lacking some of the important features. Thus fixing this issue requires using some external library which basically means that I’d have to rewrite large piece of code.
I decided that I won’t fix this issue as it’s very niche. Only solution for that will be using Argon CLI that I will release some day.
I’m not sure what do you mean bc Run Argon is completely different from Launch Roblox Studio.
A huge problem I found: does not sync two or more scripts or parts with the same name. Its often very easy to have many parts named Part in the same directory, or not so often many scripts named Script in the same directory. Argon only synced one of them.
According to Dervex, it’s not something he can fix, neither can VSCode developers. You can’t create folders or files with the same name under the same directory on any computer.
Is creating some kind of code for duplicating names such as Part Part%2 Part%3 or something like that a good way to fix that. So when porting to Roblox it would spawn 3 instances with name Part. Idk just an idea.
How would that work with porting back to Roblox-
…
Anyways, I’ve an idea. Not much, but it’s just for fun. Show how much you’ve developed using Argon? At least you can see how long you’ve been developing using this plugin. Again, just an idea.
How do I port my game That was already made in Roblox Studio To VSC with Argon?
I followed this. and it doesn’t seem to do anything? When i click the button