Oh… that makes sense! I had set the priority to Server for some reason. Changing to Client has worked.
Anyways, I’m just seeing what the Argon/Rojo workflow is all about. I can’t understand any of the use cases, so I’m just trying it out first-hand to try to answer my own questions about it!
Questions I'm trying to answer
Why use an external editor to code for Roblox?
Doesn’t this complicate things?
What is Wally?
Why use GitHub?
Why does it benefit teams more than solo developers?
How does this make sharing open sourced assets easier?
Argon has proper two-way sync
Argon’s global config
Custom template
Easier game porting
Sync and syncback rules
Beginner friendly argon.studio argon.debug argon.exec argon.update - no longer depend on manual updating, argon does it automatically for you
Yeah, the VSCode extension actually doesn’t have anything special. It just creates the subcommands and implements the CLI function into the subcommands.
I’m pretty sure it should automatically get installed. Can you check your CLI?
Is there a way to disable syncing instances when porting from the client because it really slows everything to a crawl and spams this error:
I’m not sure why this is a feature since instances will have the same names so I don’t know how that could be fixed.
I know this can be disabled by going in the syncback settings but I feel like it would be better to just have the option to disable it entirely. Plus I just want to have the same functionality as the legacy version without too much hassle.