Argon: Failed to run command: ERROR: Command execution failed: Failed to read Project at game\default.project.json: Failed to read Project at game\node_modules\@quenty\attributeutils\default.project.json: Failed to read Project at game\node_modules\@quenty\attributeutils\src\node_modules.project.json: invalid type: map, expected path string at line 5 column 13
attributeutils\default.project.json looks like this:
Have been using argon for a long long time and I do think it has already exceeded expectations. However, thereās just one thing I think is missing; Headless API.
Imo, headless API shouldnāt be too complex as the roblox plugin already has the functionality to sync code. The headless API would help quite a lot to manage plugins with argon.
This is one of the features that I want to release with the version 2.1. I can however publish a pre-release or just send you the updated plugin binary by the end of this week if you want to. Just let me know!
Thanks a lot! But Iād rather have a stable release on it. Just wanted to know if you were going to work on it and which release would you release it with.
Could you elaborate on this? Syncing code and every other part of the CLI (project building, etc.) in Argon 2 has been extremely stable since the release, whereas syncing other properties is now equally stable after some updates. Currently only unstable feature is two-way sync, though it has only issues with the custom file types such as JSON models which people rarely use.
From my perspective and also from @Ashi_Division 's perspective (who I am working with) we both had issues where most of the time assets would not sync from Server > Client or even Client > Server ending up in us having to restart Visual Studio Code or even roblox studio and pray it works again.
Or from my side, I had to disconnect and reconnect argon on Roblox Studio to even have it sync from Server > Client
This have been happening ever since Version 2.0 of Argon
Are you sure that your plugin is properly configured and project correctly set up? Argon 2 is more strict by default but the legacy behavior can be achieved by tweaking some settings.
If you are sure that this is a bug please provide more details or ideally repro.
So the changes donāt sync after saving the file right? This seems extremely random so could you provide the project that reproduces this issue? Also, running Argon in verbose mode and sending the output here would help a lot:
Oh, this oneās going to be hard. I can already see itās not Argonās fault as itās actually caused by the notify crate which is used to listen for file changes. It also looks like this bug only occurs for some Windows users.
I would still love to see the .zip of your project to make sure itās not reproducible or occurs on different platforms unless you can produce a minimal repro.