Argon - Full featured tool for Roblox development

Thanks, I will let you know about my findings once I will have access to my Windows machine.

2 Likes

Don’t think it has anything to do with Argon (might just be a Roblox issue) or it my eyes deceiving me, but is the quality of argon plugin just bad?

Here’s what I mean:

The text and image quality of everything else seems fine.

I haven’t updated the plugin for a month so yeah, it appears to be a Roblox bug. It looks like it’s only exclusive to Windows as on macOS everything looks fine.

Did some testing and the issue occurs on every OS, but only if you stretch the widget:

and here everything is fine:

Argon uses flexboxes which are relatively new so this might be the problem.

Good news! Located the problem and will release an update in a few hours once I have time to fix it.

Yeah I did notice that stretching out the plugin UI makes it low quality but on low resolution, it seems fine.

image

Hey! :slight_smile:

I have ran into this error and I have done everything this thread has said.

  1. Restart VSCode
  2. Restart Computer
  3. Run VSCode in Administrator
  4. Delete the extension stuff from my File Explorer.
  5. Check VSCode Version (1.92.2)

I have no idea what I’m doing wrong.

Thanks

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Can you try reinstalling the extension?

What Argon extension version do you have installed? Also take a look at this issue as you might find possible solution here.

Not sure if this is a roblox issue but if you dock the settings and close them clicking the setting button no longer opens the menu, afaik the only way to fix it is to reset all your widgets (ctrl p then type >Reset View with the >)

If it’s roblox’s fault it could be fixed by making the settings a part of the same widget as the plugin itself though

Will look into this issue as soon as possible. Thanks for the report!

It was actually caused by the CanvasGroup. This issue will be fixed in the next plugin release!

unrelated, but what icon pack is that?

Charmed icons by littensy

I’m having a problem with the “Open in Editor” feature, Two-way sync is disabled, file format is .luau, I use rojo file naming (init.lua instead of .src.lua), and when I enabled verbose logging it, I got argon::server::open::19 and got something similar on the client.

I changed the default application for .luau files to VS Code in windows settings, but it still doesn’t work.

Another issue I am facing is that Argon keeps syncing some files with zero visible git changes to the filesystem on every initial sync.

EDIT: Small suggestion, I think you should make argon’s studio widget automatically close when playtesting as it is a little annoying to have to close it everytime.

Could you send what the logs say exactly?

Yeah, this is a known issue. It will be fixed in the next plugin release.

Pretty sure it’s a Roblox Studio bug as it has been reported several times. Will see if there is a good temporary solution for this problem.

1 Like

Here is the server log:

...
TRACE: Changes applied successfully [argon::core::processor:221]
TRACE: Received request: read [argon::server::read:14]
TRACE: Received request: open [argon::server::open:19]
TRACE: Received request: open [argon::server::open:19]
TRACE: Received request: read [argon::server::read:14]
TRACE: Received request: open [argon::server::open:19]
TRACE: Received request: open [argon::server::open:19]
TRACE: Received request: read [argon::server::read:14]

And here is the plugin’s log in studio:

...
17:38:17.091  TRACE: Starting sync loops..
17:38:17.091  TRACE: Client request: read
17:38:57.184  TRACE: Client request: open
17:39:02.459  TRACE: Client request: open
17:39:17.102  TRACE: Client request: read
17:39:24.565  TRACE: Client request: open 
17:39:36.968  TRACE: Client request: open
17:40:17.116  TRACE: Client request: read

Okay, here is the output from git diff btw: LF will be replaced by CRLF the next time Git touches it

Will add a new setting to the global config that will let you choose which line endings to use: LF, CR, or CRLF.

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Getting these errors upon opening studio

22:06:45.028 MsgPack is not a valid member of ModuleScript “user_Argon.rbxm.Argon.Client” - Edit
22:06:45.029 Stack Begin - Studio
22:06:45.029 Script ‘user_Argon.rbxm.Argon.Client.Http’, Line 8 - Studio
22:06:45.029 Stack End - Studio
22:06:45.029 Requested module experienced an error while loading - Edit
22:06:45.029 Stack Begin - Studio
22:06:45.029 Script ‘user_Argon.rbxm.Argon.Client’, Line 9 - Studio
22:06:45.029 Stack End - Studio
22:06:45.029 Requested module experienced an error while loading - Edit
22:06:45.029 Stack Begin - Studio
22:06:45.029 Script ‘user_Argon.rbxm.Argon.Core’, Line 7 - Studio
22:06:45.029 Stack End - Studio
22:06:45.029 Requested module experienced an error while loading - Edit
22:06:45.029 Stack Begin - Studio
22:06:45.029 Script ‘user_Argon.rbxm.Argon.App’, Line 20 - Studio
22:06:45.029 Stack End - Studio
22:06:45.029 Requested module experienced an error while loading - Edit
22:06:45.029 Stack Begin - Studio
22:06:45.029 Script ‘user_Argon.rbxm.Argon’, Line 4 - Studio
22:06:45.029 Stack End - Studio

Thanks for the quick report! Just released version 2.0.13 with the fix.

Hi, I’ve been using Argon for quite a minute now for multiple projects.

I just opened it up a few mins ago and it started behaving weirdly.

Specific instances (including ModuleScripts and RemoteEvents/RemoteFunctions) are getting cloned over and over again.

When I delete them they reappear, and they have suffices at the end of each new clone.

( inside VSCode)

(inside Roblox Studio)

( warning I get in VSCode)

image

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