So far from all the regular commits, it looks like Argon 2 is having good progress. Do you currently have any guess on when it might be released?
Will it be compatible with roblox-ts?
Seems like it will, and will be pretty cool too
Yep, @AridTheDev is right.
Not only it will be supported but it will be built-in! That means that to start a new roblox-ts project you will only need to run one command: argon run --ts
. (obviously npm and node must be installed)
Okay, now we’re getting into the neat stuff!
I like this addon! The fact that it already features two way importing and includes properties in that too makes it a step above Rojo, as I don’t need third party tools.
One question that I do have for Argon 1 is this - Is multiple place management possible, as found in a project.json structure as seen inside this post?
I think not. You probably would have to create separate folders with each of them having a default.project.json
file since on the VSCode extension, you don’t have the ability to choose which project file you want to run. Hoping that support comes in Argon 2 though.
Yeah as @AridTheDev mentioned this feautres is not present. But don’t worry Argon 2 has it already.
The second version of Argon includes literally all the features of Rojo with addition of new ones!
Do you have any expected time for it? Obviously, professional tools require a lot of time, but do you have an estimate? Also, so far of what I’ve seen on the repo, the progress is pretty good with middleware of lua, dir and project snapshot and project integration etc. So far, amazing job!
Actually I thought that Argon 2 (CLI) was ready a week ago. However when I was implementing last thing, support for child projects I found out that with the current core structure it will bo almost impossible to add this feature and also will result in the messy code in the future. So I decided to completely rewrtie Argon core.
I think that Argon CLI will be ready within 2 weeks as I already did most of the “hard” stuff. Aftar that I will start working on the Roblox plugin which I think will be ready by the end of February.
As for VS Code extension I don’t have any specific time estimate because I’ll start working on this once I finish Argon CLI and the Roblox plugin. But it shouldn’t take long to write as most of the stuff is handled by the said CLI.
Actually if anyone here is capable of creating Visual Studio Code extension and would like to help me with this project, they can just DM me for more details.
(recording was paused for a bit as it was just a minute of “connecting”) Is there a fix for this infinite “connecting” loop? I’ve attempted: restarting my computer, reinstalling both extensions for Studio and VSC, restarting the apps, the issue only appeared after I restarted VSC for an update while connected, and the plugin worked relatively well beforehand.
Related to this GitHub issue.
I can’t exactly reproduce this issue because Argon connects just fine for me, but I can see that the code isn’t syncing at all. Looks like the last VSC update broke this. I’ll fix it tomorrow when I get home.
I noticed that you switched from JS/C++ to full Rust for Argon 2, was this change for improvements on performance or were there scalability factors that prevented you from working further in JS? I’ve been keeping an eye on your Argon repository and it looks a lot cleaner in Rust than previously.
Just curious, thank you for keeping this extension updated. I use it everyday over Rojo for almost every project and recommend it to everyone new to external script editing.
I’m pretty sure it’s both. Performance-wise, 100% rust. But for extended-features, rust provides a lot of by-default crates and there are crates made by developers too. Another big reason, is probably because of argon now being supported on cli. For cli, rust is a huge upgrade!
Well, here is why:
- Way better performance, in some cases comparable to C even tho Rust is memory safe
- More robust, easy to scale and maintain codebase
- Integration with LPGhatguy’s rbx-dom, which allows you to interact with Roblox binaries and XML files (.rbxm .rbxmx .rbxl, .rbxlx)
- Good cross-platform compatibility
- Easy to integrate with any text editor as its now standalone executable
Do you have a timeline on when this will be completed and released?
I already asked him here. Hopefully we get it this month.
Thank you man It helps me a lot
Hey i try to use scripts with chidlren using .source.lua or .source.luau with a folder, but why on roblox studio it doesn’t become script with children