As a developer it’s hard to get people to send good error reports in games. Why? Because Assets failing to load show as red lines in the client F9 log. What else shows up as red lines? Script errors! Every now and then assets fail to load for players and I usually end up getting some reports of people who have “Errors” in their client F9 log, but they’re all just assets failing to load.
Most players don’t know what to look for when sending F9 screenshots, and telling them to search for keywords in error lines us typically a fruitless effort. It’s also just in general a lot easier to ask people to screenshot the red lines instead of asking them to read potentially hundreds of lines of errors.
Just how bad can it be?
That is 5 screenshots of some poor fellows F9 client log, and what follows is a discord message saying his game is erroring left and right. Every single one of the error lines is an asset failing to load, not an actual error in my games code.
What do I propose? Assign asset loading failures a unique F9/Output/Log color so users stand a better chance at figuring out what is actually an error with the games code, and what is an error with an asset. Not a different shade of red, a different color.
If this problem is addressed it will enable users with little to knowledge of the dev console to report useful information to developers and will cut down on the amount of false reports, and missed reports due to misreading the console.