Asset Manager is back!

I’m seeing a banner on the audio upload portion of the develop page that “Audio uploading has moved to Studio!”, which seems to indicate that audio and maybe other asset types will soon be exclusively uploadable via asset manager. This is a problem for my workflow because I spend most of my time editing offline files, and the asset manager is not available unless the place is published.

Will asset upload via the asset manager be available for unpublished files, for example to simply upload assets to my account without a strict game association? In general will assets that are not game-associated continue to be supported?

Also, I am seeing that linked scripts remain broken in the asset manager, still only accessible via the old game explorer.

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Great to see Asset Manager is finally becoming the all-in-one utility for asset management.
I assume users will also be able to upload content from create.roblox.com?

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I would also like to know more regarding this. As a plugin and library developer, I work with non-game-specific assets all the time.

I’m disappointed that these use cases seem to have been neglected for years in more recent design decisions around asset management.

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Hi @Defaultio and @Elttob,
Yes, we plan to allow account-level assets to be available in a future iteration of Asset Manager. Thanks for the feedback!

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This is really cool! I really like the design of the menu, and that you can change item aliases!

However, will badges, animations and perhaps PBR ever make an appearance in the asset manager?

Either way, really cool that this is back, I love it!

EDIT: Oh also, will we be able to turn off the automatic asset naming? What I mean by this is:
When you upload an image, the asset name will be “Images/(asset name)”. Will we be able to just make the asset name be, well, the asset name? (Its kinda a nitpick, but my OCD reaaaaally dislikes it)

Thank god! The days of switching from studio to website to studio are gone(at least for assets)! The UI looks pretty clean, and I can see bulk import coming into great use very soon. I do have one question, wouldn’t filtering be equivalent to the old asset managers search bar?

Can you add badges and developer products back in the asset manager?

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Hello @aren1toross,

Currently badges and developer products live in Game Settings under the Monetization tab in Studio. If you have any usability issues please let me know and I can forward it.

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Awesome, such a convenient feature.

Sorting assets by upload time is an absolute must for my workflow, and it seems that the new asset manager does not have this feature, while the old one did. Would love to see a sort-by-date implemented so I can work with uploading assets again

Big fan of the other changes though!

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Yeah, I agree with this.

@smoothiecriminals Will this be made where you can view without publishing the place?
I realize its only a click of a couple buttons to publish it, but It would be much more helpful to not have to scroll through settings, just to add something in your game.

Im assuming that gamepasses will also be added. Will dates and times be added to the import history?

Yes! Thank you, Roblox for this feature!

I would guess assets duplicating is not intended

I’ve also had issues with importing since the roll out, and when using the new asset manager to import, UVs dont appear to be applied to meshes when batch imported from 1 obj. Didnt have this issue prior when using the same method

Expected result (manually exported each asset)
image

Is anyone else having this issue or is it just me?

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Last time the Asset Manager was released and pushed into beta there were issues where not every assets in a category were showing up. I am still having this issue. I have a lot of packages within my game and I am unable to use the “Update All” (mass-updated) feature because many of my packages do not even show up in my package list.

All of the packages in the game are created by me (user) and the game is owned by a group. I thought this would be an issue but the asset manager still shows around half of the packages all owned by me…

We have over 60 places in the game so I’d appreciate having the ability to update packages rather than opening 60 studio instances to update anything

Game/Universe Id: 204387960

EDIT: I figured out that it’s an issue with the ui code, you have to make the Asset Manager window smaller so that it can’t fit all the elements on the same screen. From there, it will fetch the next few elements because you are “scrolling” to load more packages

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There is one singular issue that makes using this asset manager for me a very unenjoyable experience.

I load in A LOT of meshes for my models and have to place all of them in workspace with location to construct my full model. It’s a minor thing, but HIGHLY annoying, to suffer having to go through my lists of 300+ meshes and individually click every single mesh while holding Ctrl just to place them in the workspace. I do not enjoy the carpal tunnel inducing asset manager.

Give back the ability to just hold Left Click and sweep over the list to mass select items again. I don’t believe that will be a hard thing to do, and it will make me actually want to use it because right now I want nothing to do with it for this singular reason already.

Edit: I am half brained sometimes, apparently you can use shift + select to select larger amounts of objects. I will still say hold and drag is more intuitive and it feels weird that its changed since its just so common of a function for selecting.
Also pardon the angry tone of my original post I was having a rough time with a project at the same time I ran into the problem, and forgot the other method for selecting multiple objects because I very rarely use it.

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Or perhaps group meshes? Then you can insert the group or double click the mesh to access it similar to a folder so you can see the individual meshes that make up the group. Always good to see room for improvement. Would be a great feature request.

Please bring back a nested view of the assets. It makes my workflow slow to have to forcibly refresh the assets every time I open a new menu.

image

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Not sure if I’m doing something wrong but I don’t see the option to archive meshes at all when I edit an asset.


Did this happen to go unnoticed by staff, or was this intentional?

Hey, just wanted to bump this announcement since I’ve been dealing with a few critical issues using the current Asset Manager.

  • My game has thousands of images. The Asset Manager screeches to a halt trying to load the first 10% of my assets, and I’m unable to use the search feature because it hangs indefinitely. It takes forever to scroll down to images with names further in the alphabet, and once I do it is difficult to do anything useful because the Asset Manager is running very slowly.

  • Although the old asset manager did not have explicit features for sorting, it was possible to consistently bug it into either sorting alphabetically, or by the order assets were added. It is challenging to add new assets to my game because the new asset manager lacks the ability to sort by recently added across multiple upload sessions.

Because of these issues I am not able to add new images or assets to my game, or replace assets that broke during upload.

Not sure how long it’ll take to address these, but if there was a way to optionally re-enable the old asset manager until then, it would be a great help!

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