Currently, asset management is scattered across different places within Studio, such as Toolbox inventory and Game Explorer, as well as on the Roblox website. Existing asset management is also showing its age. These problems include:
- Non-deterministic Sort Order - Items are listed in an unpredictable order every time in Game Explorer, making it harder to find items.
- Asset Filtering - It is impossible to filter for assets in Game Explorer.
- Asset Preview - Game Explorer does not provide preview for assets or additional details.
- Scalability - Game Explorer fetches all assets at once, and as the number of assets continue to grow, this can increase place open times by over a minute for games with large amounts of assets.
Over the past year, we have spent considerable effort to address these problems through our new Asset Manager. In addition to providing a deterministic ordering, filter functionality, asset preview, and the ability to scale to games with thousands or more of assets, Asset Manager also lays the foundation for future features such as searching for assets, managing account-level assets, and user-defined organization with custom folders, sorting, etc, which would not be possible with Game Explorer.
Your feedback during our beta period and rollout was invaluable, and we have worked hard at implementing many of the features you have suggested with more planned down the line!
Below is a quick summary of the major changes coming in this iteration of the Asset Manager, some of which are new improvements over the first iteration.
So what is the full list of features in Asset Manager now?
- Usability Improvements - We revisited the design to make Asset Manager more usable. You can now toggle between grid mode, which allows bigger previews for assets, and list mode, which presents a more compact view.
- Alphabetical Sorting - Assets will now be listed in consistent order, this will later be improved to give users the ability to customize how assets are sorted.
- Filtering - There is now a search bar which allows you to filter assets. We have plans to fully extend this to search for assets that aren’t loaded.
- Multiple ways to navigate - We added a tree view + main view to give you multiple ways to navigate. The tree view is a little sapling right now, but we have plans to grow it out in the future.
- Consistent Workflows - Feel free to configure your assets, and check them out with the 3D Preview – just like you would in Toolbox!
- Bulk Import - We have a new view which contains a list of assets that have been recently imported and allow for easier access. This list persists per import session. We plan to eventually replace this with custom sorting of assets e.g. name, recently updated, etc.
- Multi-select - You can now use ctrl or shift to select multiple assets
- Quality of Life Fixes i.e. duplicate packages or only one package shows up, root place having same icons as others, missing Linked Scripts functionality, extraneous error messages in the output window, and there’s more!
These improvements will be available to everyone as we roll out Asset Manager to all users. Thank you for your support! As you can see, your feedback is invaluable to us as we chart the course for the future of asset management in Studio.
Big shout-out to the team for all the hard work that has gone into bringing Asset Manager to life @aNewMoose @fpscrazy @billlipeng @funturious @April_Sheep @robDR @ameowth07 @MoodyMandyMeow @RainingSwordFire @nsgriff!