Asset Manager is Here (BACK IN BETA)

Using it was quite the headache, the icons were large so it was more difficult to see all my assets at once and I had to keep scrolling down which got tedious quick. Nice to see it reverted as of now though.

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Thanks for listening to the community.

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But why you want to change a running system? #gameexplorer is the best

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Happy to have it back, game explorer is fine as it is. The only feature it really needs is an option to create folders to sort meshes/images.

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This feature really messed with our workflow as well. It felt like a case of fixing something that wasn’t broken, only to introduce new bugs.

If it’s going to come back, I would like to see the double-click behavior removed from the folders. It feels like it’s trying to emulate the Windows filesystem but it isn’t, so it feels out of place!

(Notice how it shows a click cursor but clicking it only highlights it?)

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Bug Report:
I’m getting a bunch of errors when hitting play


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This clearly explains why it’s a terrible idea to use Roact in key functionality and user experience - Roblox’s engine was not built for everything to be running off a huge cluster of a framework.

With the addition of the “recently added” feature towards importing meshes, it’s definitely a step in the right direction towards making the asset manager better. However, I recently had to import a large batch of 120+ meshes, difficulty came when I found out there was a capacity of around 80 meshes to the recently added tab.

I feel like the old game explorer’s strength was that it added meshes in order least recent to most, allowing extremely easy insertion from the tab to the studio, with the new convoluted alphabetical system (albeit helps with organization) it disrupts a lot of people’s workflow because of the lack of a different sorting method. So instead of just sorting alphabetically, perhaps there could be multiple different filtering types namely date and name. (Or tri count, etc)

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Hi @nsgriff,
Yesterday I closed the asset manager that opened for some reason and I don’t know how to open it again :frowning:. Could you tell me where to open it ?

Thanks in advance,
Fabrice

Go to view and click asset manager for it to pop up again.

I tried but I don’t see it in the “view” tab.

Oh sorry I just found it :smile: thanks anyway.

All known bugs if the Asset manager that I currently know:

  1. All of these images are not loading:
    image
  2. I can’t scroll down!

    The way to scroll down in this mode is to switch it to the other mode and scroll down.
    As you can see, there is a scroll bar in this image with a lot more places.
  3. When you bulk import something, you have to press this back button if you want to switch to a different menu.
    image
    This does not work when bulk importing.

Also I have a few suggestion for the asset manager:

  1. When it is inside of the list view, it should be you can see the images
    image
  2. There should be icons and not folders for the asset manager, Worlds for the places one, and paintings for the images, etc…
    image

I am starting to get used to the Asset manager. I used to like the Game Explorer better but with the minor updates, I am now comfortable saying that I like the asset manager better. If those bugs were fixed, it would be epic!

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Thanks a lot for the detailed feedback @WEcompany! cc @smoothiecriminals.

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Do you mainly experience scrolling issues in places/packages folder?

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No it’s in all of the folders.

This is really cool, is there a way to access the asset manager via script so you can get asset id’s etc?

I would really like to have the badges and developer products back as it is an essential part of many games.

Edit: I just found them in the configure game tab on the website, nevermind lol.

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Developer Products can be accessed via Game Settings, we will be adding a way to copy developer product id and and have all game explorer badges functionality from there as well.

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Hello, there is no public api to get asset ids currently, but you can copy asset ids directly from AM.

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