Asset streaming instability

Whenever I play a game with asset streaming, there always seems to be some instability to it, the client will either unload literally everything outside of a roughly 150-stud radius (unaffected by graphics level) and then lag itself, or the client will eventually forget about it’s own definition of streaming integrity (this onset integrity dementia can either happen after around half an hour, after several hours or almost immediately), and constantly throw up “gameplay paused”, sometimes even just giving up entirely on properly loading assets, or it might even do a wierd combination of the two, both of which are very disruptive

Additionally, the unloading even happens in instances where the client is running perfectly fine, to where such a thing should not be warranted as no throttling is needed, if this unloading thing is meant to act as a throttle that is

An instance of the wierd instability combination happening, I am entirely frozen and the client has completely stopped trying to load stuff, the freezing without an actual popup seems to only be specific to the game shown but the individual symptoms (as well as this whole give up on loading thing) aren’t


This issue seems to affect mobile and lower end devices, but I am not entirely sure what’s actually causing it

Expected behavior

Assets should stream properly and roblox shouldn’t have a stroke trying to determine what’s optimal asset streaming performance, and it should actually acknowledge streaming integrity properly instead of continuously hanging on something that was completely fine 15 minutes ago

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